zacian #888

Pokemon - zacian
  • Weight

    110.00 kg

  • Height

    2.80 m

  • Abilites

    intrepid sword

  • Type

    fairy

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

92

130

115

80

115

138

Base Info

Pokemon Base: Legendary

Happiness: -/255

Catch Rate: 10/255 (3.92)%

Hatch Counter: 30.855 Steps

Gender Rate: 100% Genderless

Experience gained for defeating this pokemon: 335

Abilities

intrepid-sword

Offense

fairy

2x fighting

2x dragon

2x dark

0.5x poison

0.5x steel

0.5x fire

Defense

2x poison

2x steel

0.5x fighting

0.5x bug

0.5x dark

0x dragon

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
swords dancestatus---20userRaises the user's Attack by two stages.
bitephysical60100%30%25selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
digphysical80100%-10selected pokemonInflicts regular damage. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.
agilitystatus---30userRaises the user's Speed by two stages.
quick attackphysical40100%-30selected pokemonInflicts regular damage.
focus energystatus---30userUser's critical hit rate is two levels higher until it leaves the field. If the user has already used focus energy since entering the field, this move will fail. This effect is passed on by baton pass.
swiftspecial60--20all opponentsInflicts regular damage. Ignores accuracy and evasion modifiers.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
slashphysical70100%-20selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
reversalphysical-100%-15selected pokemonInflicts regular damage. Power varies inversely with the user's proportional remaining HP. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
scary facestatus-100%-10selected pokemonLowers the target's Speed by two stages.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
false swipephysical40100%-40selected pokemonInflicts regular damage. Will not reduce the target's HP below 1.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
iron tailphysical10075%30%15selected pokemonInflicts regular damage. Has a 30% chance to lower the target's Defense by one stage.
metal clawphysical5095%10%35selected pokemonInflicts regular damage. Has a 10% chance to raise the user's Attack one stage.
crunchphysical80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Defense by one stage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
helping handstatus---20allyBoosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome.
revengephysical60100%-10selected pokemonInflicts regular damage. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user.
brick breakphysical75100%-15selected pokemonDestroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
imprisonstatus---10userPrevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will fail.
hyper voicespecial90100%-10all opponentsInflicts regular damage.
howlstatus---40user and-alliesRaises the user's Attack by one stage.
close combatphysical120100%100%5selected pokemonInflicts regular damage, then lowers the user's Defense and Special Defense by one stage each.
assurancephysical60100%-10selected pokemonInflicts regular damage. If the target takes damage this turn for any reason before this move is used, this move has double power.
air slashspecial7595%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
focus blastspecial12070%10%5selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
thunder fangphysical6595%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target and a separate $effect_chance% chance to make the target flinch.
ice fangphysical6595%10%15selected pokemonInflicts regular damage. Has a 10% chance to freeze the target and a separate $effect_chance% chance to make the target flinch.
fire fangphysical6595%10%15selected pokemonInflicts regular damage. Has a 10% chance to burn the target and a separate $effect_chance% chance to make the target flinch.
psycho cutphysical70100%-20selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
iron headphysical80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
quick guardstatus---15users fieldMoves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail. This move cannot be selected by assist or metronome.
retaliatephysical70100%-5selected pokemonInflicts regular damage. If a friendly Pokémon fainted on the previous turn, this move has double power.
work upstatus---30userRaises the user's Attack and Special Attack by one stage each.
wild chargephysical90100%-15selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
sacred swordphysical90100%-15selected pokemonInflicts regular damage. Damage calculation ignores the target's stat modifiers, including evasion.
tail slapphysical2585%-10selected pokemonInflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
snarlspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Special Attack by one stage.
play roughphysical9090%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Attack by one stage.
moonblastspecial95100%30%15selected pokemonInflicts regular damage. Has a 30% chance to lower the target's Special Attack by one stage.
solar bladephysical125100%-10selected pokemonInflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.
laser focusstatus---30userThe user's next move will result in a critical hit.
brutal swingphysical60100%-20all other-pokemonInflicts regular damage.
psychic fangsphysical85100%-10selected pokemonDestroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
steel beamspecial14095%-5selected pokemonInflicts damage, and the user takes damage equal to half of its max HP, rounded up. The user still takes damage if the move is blocked by Protect or Substitute, misses, or if the target has Flash Fire.