tornadus therian #10019

Pokemon - tornadus therian
  • Weight

    63.00 kg

  • Height

    1.40 m

  • Abilites

    regenerator

  • Type

    flying

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

79

100

80

110

90

121

Base Info

Pokemon Base: Legendary

Happiness: 90/255

Catch Rate: 3/255 (1.18)%

Hatch Counter: 30.855 Steps

Gender Rate: 100% Male

Experience gained for defeating this pokemon: 290

Abilities

regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.

Offense

flying

2x fighting

2x bug

2x grass

0.5x rock

0.5x steel

0.5x electric

Defense

2x rock

2x electric

2x ice

0.5x fighting

0.5x bug

0.5x grass

0x ground

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
gustspecial40100%-35selected pokemonInflicts regular damage. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
flyphysical9095%-15selected pokemonInflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk.
body slamphysical85100%30%15selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
thrashphysical120100%-10random opponentInflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. safeguard does not protect against the confusion from this move.
leerstatus-100%100%30all opponentsLowers the target's Defense by one stage.
bitephysical60100%30%25selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
strengthphysical80100%-15selected pokemonInflicts regular damage.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
psychicspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
agilitystatus---30userRaises the user's Speed by two stages.
double teamstatus---15userRaises the user's evasion by one stage.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
thiefphysical60100%-25selected pokemonInflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. This move cannot be selected by assist or metronome.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
scary facestatus-100%-10selected pokemonLowers the target's Speed by two stages.
sludge bombspecial90100%30%10selected pokemonInflicts regular damage. Has a 30% chance to poison the target.
icy windspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
iron tailphysical10075%30%15selected pokemonInflicts regular damage. Has a 30% chance to lower the target's Defense by one stage.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
crunchphysical80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Defense by one stage.
rock smashphysical40100%50%15selected pokemonInflicts regular damage. Has a 50% chance to lower the target's Defense by one stage.
uproarspecial90100%-10random opponentInflicts regular damage. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the field wake up, and none can fall to sleep until the lock-in ends. Pokémon cannot use rest during this effect. This move cannot be selected by sleep talk.
heat wavespecial9590%10%10all opponentsInflicts regular damage. Has a 10% chance to burn the target.
tormentstatus-100%-15selected pokemonPrevents the target from attempting to use the same move twice in a row. When the target leaves the field, this effect ends. If the target is forced to attempt a repeated move due to choice band, choice scarf, choice specs, disable, encore, taunt, only having PP remaining for one move, or any other effect, the target will use struggle instead. The target is then free to use the forced move next turn, as it didn't use that move this turn.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
tauntstatus-100%-20selected pokemonTarget is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
role playstatus---10selected pokemonUser's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers. If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail. This move cannot be copied by mirror move.
superpowerphysical120100%100%5selected pokemonInflicts regular damage, then lowers the user's Attack and Defense by one stage each.
revengephysical60100%-10selected pokemonInflicts regular damage. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user.
brick breakphysical75100%-15selected pokemonDestroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
knock offphysical65100%-20selected pokemonInflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with recycle. If the target has multitype or sticky hold, it will take damage but not lose its item.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
astonishphysical30100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
weather ballspecial50100%-10selected pokemonInflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. shadow sky is typeless for the purposes of this move.
air cutterspecial6095%-25all opponentsInflicts regular damage. User's critical hit rate is one level higher when using this move.
extrasensoryspecial80100%10%20selected pokemonInflicts regular damage. Has a 10% chance to make the target flinch.
aerial acephysical60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
bulk upstatus---20userRaises the user's Attack and Defense by one stage each.
hammer armphysical10090%100%10selected pokemonInflicts regular damage, then lowers the user's Speed by one stage.
tailwindstatus---15users fieldFor the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
u turnphysical70100%-20selected pokemonInflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out. The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used. This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
paybackphysical50100%-10selected pokemonInflicts regular damage. If the target uses a move or switches out this turn before this move is used, this move has double power.
assurancephysical60100%-10selected pokemonInflicts regular damage. If the target takes damage this turn for any reason before this move is used, this move has double power.
embargostatus-100%-15selected pokemonTarget cannot use its held item for five turns. If the target leaves the field, this effect ends. If a Pokémon under this effect uses bug bite or pluck on a Pokémon holding a berry, the berry is destroyed but not used. If a Pokémon under this effect uses fling, it will fail. This effect is passed by baton pass.
flingphysical-100%-10selected pokemonInflicts regular damage. Power and type are determined by the user's held item. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will fail. This move ignores sticky hold. If the user is under the effect of embargo, this move will fail.
dark pulsespecial80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
air slashspecial7595%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
focus blastspecial12070%10%5selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
nasty plotstatus---20userRaises the user's Special Attack by two stages.
defogstatus---15selected pokemonLowers the target's evasion by one stage. Clears away fog. Removes the effects of mist, light screen, reflect, safeguard, spikes, stealth rock, and toxic spikes from the target's side of the field. If the target is protected by mist, it will prevent the evasion change, then be removed by this move.
grass knotspecial-100%-20selected pokemonInflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
smack downphysical50100%100%15selected pokemonInflicts regular damage. Removes the target's immunity to ground-type damage. This effect removes any existing Ground immunity due to levitate, magnet rise, or telekinesis, and causes the target's flying type to be ignored when it takes Ground damage. If the target isn't immune to Ground damage, this move will fail. This move can hit Pokémon under the effect of bounce, fly, or sky drop, and ends the effect of Bounce or Fly.
sludge wavespecial95100%10%10all other-pokemonInflicts regular damage. Has a 10% chance to poison the target.
foul playphysical95100%-15selected pokemonInflicts regular damage. Damage is calculated using the target's attacking stat rather than the user's.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
sky dropphysical60100%-10selected pokemonInflicts regular damage. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect. If the target is flying-type, this move will function as normal but inflict no damage. gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind can hit both the user and the target during this effect. gust and twister will additionally have double power. The damage from hail and sandstorm still applies during this effect. Either Pokémon may be hit during this effect if also under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk. *Bug*: If gravity is used during a double or triple battle while this move is in effect, this move is not correctly canceled on the target, and it remains high in the air indefinitely. As this move prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
incineratespecial60100%-15all opponentsInflicts regular damage. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
acrobaticsphysical55100%-15selected pokemonInflicts regular damage. If the user has no held item, this move has double power.
hurricanespecial11070%30%10selected pokemonInflicts regular damage. Has a 30% chance to confuse the target. This move can hit Pokémon under the effect of bounce, fly, or sky drop. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
brutal swingphysical60100%-20all other-pokemonInflicts regular damage.
lash outphysical75100%-5selected pokemonInflicts regular damage.