tapu koko #785

Pokemon - tapu koko
  • Weight

    20.50 kg

  • Height

    1.80 m

  • Abilites

    electric surge

    telepathy

    (hidden ability)

  • Type

    electric

    fairy

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

70

115

85

95

75

130

Base Info

Pokemon Base: Legendary

Happiness: 50/255

Catch Rate: 3/255 (1.18)%

Hatch Counter: 4.080 Steps

Gender Rate: 100% Genderless

Experience gained for defeating this pokemon: 285

Abilities

electric-surge

When this Pokémon enters battle, it changes the terrain to electric terrain.

telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Offense

electric

2x flying

2x water

0.5x grass

0.5x electric

0.5x dragon

0x ground

fairy

2x fighting

2x dragon

2x dark

0.5x poison

0.5x steel

0.5x fire

Defense

2x ground

2x poison

1x steel

0.5x flying

0.5x electric

0.5x fighting

0.5x bug

0.5x dark

0x dragon

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
thunder punchphysical75100%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
flyphysical9095%-15selected pokemonInflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk.
roarstatus---20selected pokemonSwitches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with suction cups or under the effect of ingrain.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
thunder shockspecial40100%10%30selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
thunderboltspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
thunder wavestatus-90%-20selected pokemonParalyzes the target.
thunderspecial11070%30%10selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect. During sunny day, this move has 50% accuracy.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
agilitystatus---30userRaises the user's Speed by two stages.
quick attackphysical40100%-30selected pokemonInflicts regular damage.
screechstatus-85%-40selected pokemonLowers the target's Defense by two stages.
double teamstatus---15userRaises the user's evasion by one stage.
withdrawstatus---40userRaises the user's Defense by one stage.
light screenstatus---30users fieldErects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
reflectstatus---20users fieldErects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
mirror movestatus---20selected pokemonUses the last move targeted at the user by a Pokémon still on the field. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the field itself do not count. If the user has not been targeted by an appropriate move since entering the field, or if no Pokémon that targeted the user remains on the field, this move will fail. Moves that failed, missed, had no effect, or were blocked are still copied. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: acid armor, acupressure, after you, agility, ally switch, amnesia, aqua ring, aromatherapy, aromatic mist, assist, autotomize, barrier, baton pass, belch, belly drum, bide, bulk up, calm mind, camouflage, celebrate, charge, coil, conversion, conversion 2, copycat, cosmic power, cotton guard, counter, crafty shield, curse, defend order, defense curl, destiny bond, detect, doom desire, double team, dragon dance, electric terrain, endure, final gambit, flower shield, focus energy, focus punch, follow me, future sight, geomancy, grassy terrain, gravity, growth, grudge, guard split, hail, happy hour, harden, haze, heal bell, heal order, heal pulse, healing wish, helping hand, hold hands, hone claws, howl, imprison, ingrain, ion deluge, iron defense, kings shield, light screen, lucky chant, lunar dance, magic coat, magnet rise, magnetic flux, mat block, me first, meditate, metronome, milk drink, mimic, minimize, mirror coat, mirror move, mist, misty terrain, moonlight, morning sun, mud sport, nasty plot, nature power, perish song, power split, power trick, protect, psych up, quick guard, quiver dance, rage powder, rain dance, recover, recycle, reflect, reflect type, refresh, rest, rock polish, role play, roost, rototiller, safeguard, sandstorm, shadow blast, shadow bolt, shadow half, shadow rush, shadow shed, shadow sky, shadow storm, shadow wave, sharpen, shell smash, shift gear, sketch, slack off, sleep talk, snatch, soft boiled, spikes, spiky shield, spit up, splash, stealth rock, sticky web, stockpile, struggle, substitute, sunny day, swallow, swords dance, synthesis, tail glow, tailwind, teleport, toxic spikes, transform, water sport, wide guard, wish, withdraw and work up. This move cannot be selected by assist, metronome, or sleep talk, nor forced by encore.
swiftspecial60--20all opponentsInflicts regular damage. Ignores accuracy and evasion modifiers.
sky attackphysical14090%30%5selected pokemonInflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch. This move cannot be selected by sleep talk.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
thiefphysical60100%-25selected pokemonInflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. This move cannot be selected by assist or metronome.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
false swipephysical40100%-40selected pokemonInflicts regular damage. Will not reduce the target's HP below 1.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
sparkphysical65100%30%20selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
steel wingphysical7090%10%25selected pokemonInflicts regular damage. Has a 10% chance to raise the user's Defense one stage.
mean lookstatus---5selected pokemonThe target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
safeguardstatus---25users fieldProtects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If yawn is used while this move is in effect, it will immediately fail. defog used by an opponent will end this effect. This effect does not prevent the confusion caused by outrage, petal dance, or thrash.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
psych upstatus---10selected pokemonDiscards the user's stat changes and copies the target's. This move cannot be copied by mirror move.
tormentstatus-100%-15selected pokemonPrevents the target from attempting to use the same move twice in a row. When the target leaves the field, this effect ends. If the target is forced to attempt a repeated move due to choice band, choice scarf, choice specs, disable, encore, taunt, only having PP remaining for one move, or any other effect, the target will use struggle instead. The target is then free to use the forced move next turn, as it didn't use that move this turn.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
nature powerstatus---20selected pokemonUses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | tri attack Cave | rock slide Deep water | hydro pump Desert | earthquake Grass | seed bomb Mountain | rock slide Road | earthquake Shallow water | hydro pump Snow | blizzard Tall grass | seed bomb electric terrain | thunderbolt grassy terrain | energy ball misty terrain | moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | tri attack Crystal | rock slide Gateway | hydro pump Magma | rock slide Main Street | tri attack Neon | tri attack Stargazer | rock slide Sunny Park | seed bomb Sunset | earthquake Waterfall | seed bomb This move cannot be copied by mirror move.
chargestatus---20userRaises the user's Special Defense by one stage. If the user uses an electric move next turn, its power will be doubled.
tauntstatus-100%-20selected pokemonTarget is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
hyper voicespecial90100%-10all opponentsInflicts regular damage.
aerial acephysical60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
iron defensestatus---15userRaises the user's Defense by two stages.
calm mindstatus---20userRaises the user's Special Attack and Special Defense by one stage each.
shock wavespecial60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
rooststatus---10userHeals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
u turnphysical70100%-20selected pokemonInflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out. The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used. This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
assurancephysical60100%-10selected pokemonInflicts regular damage. If the target takes damage this turn for any reason before this move is used, this move has double power.
power swapstatus---10selected pokemonUser swaps its Attack and Special Attack stat modifiers modifiers with the target.
brave birdphysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
defogstatus---15selected pokemonLowers the target's evasion by one stage. Clears away fog. Removes the effects of mist, light screen, reflect, safeguard, spikes, stealth rock, and toxic spikes from the target's side of the field. If the target is protected by mist, it will prevent the evasion change, then be removed by this move.
dischargespecial80100%30%15all other-pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
iron headphysical80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
grass knotspecial-100%-20selected pokemonInflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
telekinesisstatus---15selected pokemonFor three turns (including this one), moves used against the target have 100% accuracy, but the target is immune to ground damage. Accuracy of one-hit KO moves is exempt from this effect. This effect is removed by gravity. If Gravity is already in effect, this move will fail.
electro ballspecial-100%-10selected pokemonInflicts regular damage. The greater the user's Speed compared to the target's, the higher power this move has, to a maximum of 150. User's Speed | Power -------------------------------- | ----: Up to 2× the target's Speed | 60 Up to 3× the target's Speed | 80 Up to 4× the target's Speed | 120 More than 4× the target's Speed | 150
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
echoed voicespecial40100%-15selected pokemonInflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
stored powerspecial20100%-10selected pokemonInflicts regular damage. Power is increased by 100% its original value for every stage any of the user's stats have been raised. Accuracy, evasion, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×.
sky dropphysical60100%-10selected pokemonInflicts regular damage. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect. If the target is flying-type, this move will function as normal but inflict no damage. gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind can hit both the user and the target during this effect. gust and twister will additionally have double power. The damage from hail and sandstorm still applies during this effect. Either Pokémon may be hit during this effect if also under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk. *Bug*: If gravity is used during a double or triple battle while this move is in effect, this move is not correctly canceled on the target, and it remains high in the air indefinitely. As this move prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
acrobaticsphysical55100%-15selected pokemonInflicts regular damage. If the user has no held item, this move has double power.
volt switchspecial70100%-20selected pokemonInflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out. The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used. This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
work upstatus---30userRaises the user's Attack and Special Attack by one stage each.
electrowebspecial5595%100%15all opponentsLowers the target's Speed by one stage.
wild chargephysical90100%-15selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
fairy windspecial40100%-30selected pokemonInflicts regular damage.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
eerie impulsestatus-100%-15selected pokemonLowers the target's Special Attack by two stages.
electric terrainstatus---10entire fieldFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. Changes nature power to thunderbolt.
dazzling gleamspecial80100%-10all opponentsInflicts regular damage.
natures madnessspecial-90%-10selected pokemonInflicts typeless damage equal to half the target's remaining HP.