starmie #121

Pokemon - starmie
  • Weight

    80.00 kg

  • Height

    1.10 m

  • Abilites

    illuminate

    natural cure

    analytic

    (hidden ability)

  • Type

    water

    psychic

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

60

75

85

100

85

115

Base Info

Pokemon Base: Normal

Happiness: 50/255

Catch Rate: 60/255 (23.53)%

Hatch Counter: 5.355 Steps

Gender Rate: 100% Genderless

Experience gained for defeating this pokemon: 182

Evolve Info

staryu evolves to starmie with water stone (Item)

Abilities

illuminate

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle.

natural-cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon. If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.

Offense

water

2x ground

2x rock

2x fire

0.5x water

0.5x grass

0.5x dragon

psychic

2x fighting

2x poison

0.5x steel

0.5x psychic

0x dark

Defense

2x grass

2x electric

2x bug

2x ghost

2x dark

0.5x steel

0.5x fire

0.5x water

0.5x ice

0.5x fighting

0.5x psychic

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
headbuttphysical70100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
tacklephysical40100%-35selected pokemonInflicts regular damage.
take downphysical9085%-20selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
double edgephysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
water gunspecial40100%-25selected pokemonInflicts regular damage.
hydro pumpspecial11080%-5selected pokemonInflicts regular damage.
surfspecial90100%-15all other-pokemonInflicts regular damage. If the target is in the first turn of dive, this move will hit with double power.
ice beamspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to freeze the target.
blizzardspecial11070%10%5all opponentsInflicts regular damage. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect.
psybeamspecial65100%10%20selected pokemonInflicts regular damage. Has a 10% chance to confuse the target.
bubble beamspecial65100%10%20selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Speed by one stage.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
thunderboltspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
thunder wavestatus-90%-20selected pokemonParalyzes the target.
thunderspecial11070%30%10selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect. During sunny day, this move has 50% accuracy.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
psychicspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
agilitystatus---30userRaises the user's Speed by two stages.
ragephysical20100%-20selected pokemonInflicts regular damage. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage.
teleportstatus---20userDoes nothing. Wild battles end immediately.
mimicstatus---10selected pokemonThis move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If chatter, metronome, mimic, sketch, or struggle is selected, this move will fail. This move cannot be copied by mirror move, nor selected by assist or metronome, nor forced by encore.
double teamstatus---15userRaises the user's evasion by one stage.
recoverstatus---10userHeals the user for half its max HP.
hardenstatus---30userRaises the user's Defense by one stage.
minimizestatus---10userRaises the user's evasion by two stages. stomp and steamroller have double power against Pokémon that have used this move since entering the field.
confuse raystatus-100%-10selected pokemonConfuses the target.
light screenstatus---30users fieldErects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
reflectstatus---20users fieldErects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
bidephysical---10userUser waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless. This move cannot be selected by sleep talk.
waterfallphysical80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
swiftspecial60--20all opponentsInflicts regular damage. Ignores accuracy and evasion modifiers.
skull bashphysical130100%100%10selected pokemonInflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by sleep talk.
dream eaterspecial100100%-15selected pokemonFails if not used on a sleeping Pokémon. Inflicts regular damage. Drains half the damage inflicted to heal the user.
flashstatus-100%-20selected pokemonLowers the target's accuracy by one stage.
psywavespecial-100%-15selected pokemonInflicts typeless damage between 50% and 150% of the user's level, selected at random in increments of 10%.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
tri attackspecial80100%20%10selected pokemonInflicts regular damage. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
nightmarestatus-100%-15selected pokemonOnly works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
cursestatus---10specific moveIf the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
zap cannonspecial12050%100%5selected pokemonInflicts regular damage. Has a 100% chance to paralyze the target.
icy windspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
rolloutphysical3090%-20selected pokemonInflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
pain splitstatus---20selected pokemonChanges the user's and target's remaining HP to the average of their current remaining HP. Ignores accuracy and evasion modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken. This effect fails against a substitute.
rapid spinphysical50100%100%40selected pokemonInflicts regular damage. Removes leech seed from the user, frees the user from bind, clamp, fire spin, magma storm, sand tomb, whirlpool, and wrap, and clears spikes, stealth rock, and toxic spikes from the user's side of the field. If this move misses or has no effect, its effect doesn't activate.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
twisterspecial40100%20%20all opponentsInflicts regular damage. Has a 20% chance to make each target flinch. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
psych upstatus---10selected pokemonDiscards the user's stat changes and copies the target's. This move cannot be copied by mirror move.
whirlpoolspecial3585%100%15selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.
hailstatus---10entire fieldChanges the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. If the user is holding icy rock, this effect lasts for eight turns. blizzard has 100% accuracy. If the target has used detect or protect, blizzard has a (100 - accuracy)% chance to break through the protection. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with snow cloak are exempt from this effect's damage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
trickstatus-100%-10selected pokemonUser and target permanently swap held items. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will fail. If either Pokémon has multitype or sticky hold, this move will fail. If this move results in a Pokémon obtaining choice band, choice scarf, or choice specs, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn. Neither the user nor the target can recover its item with recycle. This move cannot be selected by assist or metronome.
magic coatstatus---15userThe first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move.
recyclestatus---10userUser recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered.
skill swapstatus---10selected pokemonUser and target switch abilities. Ignores accuracy and evasion modifiers. If either Pokémon has multitype or wonder guard, this move will fail.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
divephysical80100%-10selected pokemonInflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.
cosmic powerstatus---20userRaises the user's Defense and Special Defense by one stage.
signal beamspecial75100%10%15selected pokemonInflicts regular damage. Has a 10% chance to confuse the target.
water pulsespecial60100%20%20selected pokemonInflicts regular damage. Has a 20% chance to confuse the target.
gravitystatus---5entire fieldFor five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop. Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes. bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect. *Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
gyro ballphysical-100%-5selected pokemonInflicts regular damage. Power increases with the target's current Speed compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.
brinespecial65100%-10selected pokemonInflicts regular damage. If the target has less than half its max HP remaining, this move has double power.
natural giftphysical-100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
power gemspecial80100%-20selected pokemonInflicts regular damage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
avalanchephysical60100%-10selected pokemonInflicts regular damage. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user.
psycho cutphysical70100%-20selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
flash cannonspecial80100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
trick roomstatus---5entire fieldFor five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect. Pokémon holding full incense, lagging tail, or quick claw and Pokémon with stall ignore this effect.
grass knotspecial-100%-20selected pokemonInflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
wonder roomstatus---10entire fieldFor five turns (including this one), every Pokémon's Defense and Special Defense are swapped.
psyshockspecial80100%-10selected pokemonInflicts regular damage. Damage calculation always uses the target's Defense, regardless of this move's damage class.
telekinesisstatus---15selected pokemonFor three turns (including this one), moves used against the target have 100% accuracy, but the target is immune to ground damage. Accuracy of one-hit KO moves is exempt from this effect. This effect is removed by gravity. If Gravity is already in effect, this move will fail.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
ally switchstatus---15userUser switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will fail.
scaldspecial80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to burn the target.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
dazzling gleamspecial80100%-10all opponentsInflicts regular damage.
spotlightstatus---15selected pokemonFor the duration of the turn, if the target is also a valid target for a move used by one of its opponents, that move will target it instead.
expanding forcespecial80100%-10selected pokemonInflicts regular damage.
meteor beamspecial12090%100%10selected pokemonInflicts regular damage.
flip turnphysical60100%-20selected pokemonInflicts regular damage.