sizzlipede #850

Pokemon - sizzlipede
  • Weight

    1.00 kg

  • Height

    0.70 m

  • Abilites

    flash fire

    white smoke

    flame body

    (hidden ability)

  • Type

    fire

    bug

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

50

65

45

50

50

45

Base Info

Pokemon Base: Normal

Happiness: 50/255

Catch Rate: 190/255 (74.51)%

Hatch Counter: 5.355 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 61

Abilities

flash-fire

This Pokémon is immune to fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's substitute. This ability takes effect even on non-damaging moves, i.e. will o wisp.

white-smoke

This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis; nor self-inflicted stat drops, such as the Special Attack drop from overheat; nor opponent-triggered stat boosts, such as the Attack boost from swagger. This Pokémon can still be passed negative stat modifiers through guard swap, heart swap, or power swap. This ability functions identically to clear body in battle. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

flame-body

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned. Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or magma armor.

Offense

fire

2x bug

2x steel

2x grass

2x ice

0.5x rock

0.5x fire

0.5x water

0.5x dragon

bug

2x grass

2x psychic

2x dark

0.5x fighting

0.5x flying

0.5x poison

0.5x ghost

0.5x steel

0.5x fire

0.5x fairy

Defense

4x rock

2x water

2x flying

1x ground

1x fire

0.5x bug

0.5x steel

0.5x ice

0.5x fairy

0.5x fighting

0.25x grass

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
slamphysical8075%-20selected pokemonInflicts regular damage.
wrapphysical1590%100%20selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
bitephysical60100%30%25selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
emberspecial40100%10%25selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
fire spinspecial3585%100%15selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
smokescreenstatus-100%-20selected pokemonLowers the target's accuracy by one stage.
defense curlstatus---40userRaises user's Defense by one stage. After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
leech lifephysical80100%-10selected pokemonInflicts regular damage. Drains half the damage inflicted to heal the user.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
flame wheelphysical60100%10%25selected pokemonInflicts regular damage. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
rolloutphysical3090%-20selected pokemonInflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
sunny daystatus---5entire fieldChanges the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user's max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.
crunchphysical80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Defense by one stage.
heat wavespecial9590%10%10all opponentsInflicts regular damage. Has a 10% chance to burn the target.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
knock offphysical65100%-20selected pokemonInflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with recycle. If the target has multitype or sticky hold, it will take damage but not lose its item.
bug buzzspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
power whipphysical12085%-10selected pokemonInflicts regular damage.
bug bitephysical60100%-20selected pokemonInflicts regular damage. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately. If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect. If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
venoshockspecial65100%-10selected pokemonInflicts regular damage. If the target is poisoned, this move has double power.
coilstatus---20userRaises the user's Attack, Defense, and accuracy by one stage each.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
scaldspecial80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to burn the target.
struggle bugspecial50100%100%20all opponentsInflicts regular damage. Has a 100% chance to lower the target's Special Attack by one stage.
heat crashphysical-100%-10selected pokemonInflicts regular damage. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120. User's weight | Power -------------------------------- | ----: Up to 2× the target's weight | 40 Up to 3× the target's weight | 60 Up to 4× the target's weight | 80 Up to 5× the target's weight | 100 More than 5× the target's weight | 120
lungephysical80100%100%15selected pokemonInflicts regular damage. Lowers the target's Attack by one stage.
fire lashphysical80100%100%15selected pokemonInflicts regular damage. Lowers the target's Defense by one stage.
burn upspecial130100%-5selected pokemonInflicts regular damage. Removes the user's fire type after damage calculation. If the user is not fire-type, this move will fail.
brutal swingphysical60100%-20all other-pokemonInflicts regular damage.
skitter smackphysical7090%100%10selected pokemonInflicts regular damage.
scorching sandsspecial70100%30%10selected pokemonInflicts regular damage.