silicobra #843

Pokemon - silicobra
  • Weight

    7.60 kg

  • Height

    2.20 m

  • Abilites

    sand spit

    shed skin

    sand veil

    (hidden ability)

  • Type

    ground

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

52

57

75

35

50

46

Base Info

Pokemon Base: Normal

Happiness: 50/255

Catch Rate: 255/255 (100.00)%

Hatch Counter: 5.355 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 63

Abilities

sand-spit

shed-skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

sand-veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Offense

ground

2x poison

2x rock

2x steel

2x fire

2x electric

0.5x bug

0.5x grass

0x flying

Defense

2x water

2x grass

2x ice

0.5x poison

0.5x rock

0x electric

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
slamphysical8075%-20selected pokemonInflicts regular damage.
sand attackstatus-100%-15selected pokemonLowers the target's accuracy by one stage.
headbuttphysical70100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
wrapphysical1590%100%20selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
earthquakephysical100100%-10all other-pokemonInflicts regular damage. If the target is in the first turn of dig, this move will hit with double power.
digphysical80100%-10selected pokemonInflicts regular damage. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.
screechstatus-85%-40selected pokemonLowers the target's Defense by two stages.
minimizestatus---10userRaises the user's evasion by two stages. stomp and steamroller have double power against Pokémon that have used this move since entering the field.
glarestatus-100%-30selected pokemonParalyzes the target.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
mud slapspecial20100%100%10selected pokemonInflicts regular damage. Has a 100% chance to lower the target's accuracy by one stage.
sandstormstatus---10entire fieldChanges the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
sand tombphysical3585%100%15selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
mud shotspecial5595%100%15selected pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
poison tailphysical50100%10%25selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move. Has a 10% chance to poison the target.
last resortphysical140100%-5selected pokemonInflicts regular damage. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
dragon rushphysical10075%20%10selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
earth powerspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
coilstatus---20userRaises the user's Attack, Defense, and accuracy by one stage each.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
bulldozephysical60100%100%20all other-pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
drill runphysical8095%-10selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
belchspecial12090%-10selected pokemonInflicts regular damage. Can only be used if the user has eaten a berry since the beginning of the battle. After the user eats a berry, it may use this move any number of times until the end of the battle, even if it switches out. Eating a held berry, eating a berry via bug bite or pluck, or being the target of a Flung berry will enable this move. Feeding a Pokémon a berry from the bag or using natural gift will not. If the trainer chooses this move when it cannot be used, the choice is rejected outright and the trainer must choose another move.
brutal swingphysical60100%-20all other-pokemonInflicts regular damage.
scale shotphysical2590%-20selected pokemonInflicts regular damage.
skitter smackphysical7090%100%10selected pokemonInflicts regular damage.
scorching sandsspecial70100%30%10selected pokemonInflicts regular damage.