shellos #422

Pokemon - shellos
  • Weight

    6.30 kg

  • Height

    0.30 m

  • Abilites

    sticky hold

    storm drain

    sand force

    (hidden ability)

  • Type

    water

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

76

48

48

57

62

34

Base Info

Pokemon Base: Normal

Happiness: 50/255

Catch Rate: 190/255 (74.51)%

Hatch Counter: 5.355 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 65

Abilities

sticky-hold

This Pokémon's hold item cannot be removed by other Pokémon. Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. knock off or pluck. This Pokémon can still use moves that involve the loss of its own item, e.g. fling or trick. Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.

storm-drain

All other Pokémon's single-target water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. follow me takes precedence over this ability.

sand-force

During a sandstorm, this Pokémon's rock-, ground-, and steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.

Offense

water

2x ground

2x rock

2x fire

0.5x water

0.5x grass

0.5x dragon

Defense

2x grass

2x electric

0.5x steel

0.5x fire

0.5x water

0.5x ice

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
headbuttphysical70100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
body slamphysical85100%30%15selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
miststatus---30users fieldPokémon on the user's side of the field are immune to stat-lowering effects for five turns. guard swap, heart swap, and power swap may still be used. defog used by an opponent will end this effect.
water gunspecial40100%-25selected pokemonInflicts regular damage.
hydro pumpspecial11080%-5selected pokemonInflicts regular damage.
surfspecial90100%-15all other-pokemonInflicts regular damage. If the target is in the first turn of dive, this move will hit with double power.
ice beamspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to freeze the target.
blizzardspecial11070%10%5all opponentsInflicts regular damage. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect.
counterphysical-100%-20specific moveTargets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will fail. Type immunity applies, but other type effects are ignored. This move cannot be copied by mirror move, nor selected by assist or metronome.
string shotstatus-95%-40all opponentsLowers the target's Speed by two stages.
fissurephysical-30%-5selected pokemonInflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
double teamstatus---15userRaises the user's evasion by one stage.
recoverstatus---10userHeals the user for half its max HP.
hardenstatus---30userRaises the user's Defense by one stage.
sludgespecial65100%30%20selected pokemonInflicts regular damage. Has a 30% chance to poison the target.
amnesiastatus---20userRaises the user's Special Defense by two stages.
acid armorstatus---20userRaises the user's Defense by two stages.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
cursestatus---10specific moveIf the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
mud slapspecial20100%100%10selected pokemonInflicts regular damage. Has a 100% chance to lower the target's accuracy by one stage.
icy windspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
pain splitstatus---20selected pokemonChanges the user's and target's remaining HP to the average of their current remaining HP. Ignores accuracy and evasion modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken. This effect fails against a substitute.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
mirror coatspecial-100%-20specific moveTargets the last opposing Pokémon to hit the user with a special move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will fail. Type immunity applies, but other type effects are ignored. This move cannot be copied by mirror move, nor selected by assist or metronome.
ancient powerspecial60100%10%5selected pokemonInflicts regular damage. Has a 10% chance to raise all of the user's stats one stage.
whirlpoolspecial3585%100%15selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.
stockpilestatus---20userRaises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied. If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.
spit upspecial-100%-10selected pokemonInflicts regular damage. Power is equal to 100 times the amount of energy stored by stockpile. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail. This move cannot be copied by mirror move.
swallowstatus---10userHeals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.
hailstatus---10entire fieldChanges the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. If the user is holding icy rock, this effect lasts for eight turns. blizzard has 100% accuracy. If the target has used detect or protect, blizzard has a (100 - accuracy)% chance to break through the protection. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with snow cloak are exempt from this effect's damage.
mementostatus-100%-10selected pokemonLowers the target's Attack and Special Attack by two stages. User faints.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
yawnstatus---10selected pokemonPuts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers. If the target leaves the field, this effect is canceled. If the target has a status effect when this move is used, this move will fail. If the target is protected by safeguard when this move is used, this move will fail. insomnia and vital spirit prevent the sleep if the target has either at the end of the next turn, but will not cause this move to fail on use.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
divephysical80100%-10selected pokemonInflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.
mud sportstatus---15entire fieldelectric moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
muddy waterspecial9085%30%10all opponentsInflicts regular damage. Has a 30% chance to lower the target's accuracy by one stage.
mud shotspecial5595%100%15selected pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
water pulsespecial60100%20%20selected pokemonInflicts regular damage. Has a 20% chance to confuse the target.
brinespecial65100%-10selected pokemonInflicts regular damage. If the target has less than half its max HP remaining, this move has double power.
natural giftphysical-100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
trump cardspecial---5selected pokemonInflicts regular damage. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers. PP remaining | Power ------------ | ----: 4 or more | 40 3 | 50 2 | 60 1 | 80 0 | 200 If this move is activated by another move, the activating move's PP is used to calculate power.
earth powerspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
mud bombspecial6585%30%10selected pokemonInflicts regular damage. Has a 30% chance to lower the target's accuracy by one stage.
captivatestatus-100%-20all opponentsLowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
clear smogspecial50--15selected pokemonInflicts regular damage. All of the target's stat modifiers are reset to zero.
scaldspecial80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to burn the target.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
infestationspecial20100%100%20selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
skitter smackphysical7090%100%10selected pokemonInflicts regular damage.