sawsbuck #586

Pokemon - sawsbuck
  • Weight

    92.50 kg

  • Height

    1.90 m

  • Abilites

    chlorophyll

    sap sipper

    serene grace

    (hidden ability)

  • Type

    normal

    grass

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

80

100

70

60

70

95

Base Info

Pokemon Base: Normal

Happiness: 70/255

Catch Rate: 75/255 (29.41)%

Hatch Counter: 5.355 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 166

Evolve Info

deerling evolves with level up to sawsbuck at level 34

Abilities

chlorophyll

This Pokémon's Speed is doubled during strong sunlight. This bonus does not count as a stat modifier.

sap-sipper

Whenever a grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.

serene-grace

This Pokémon's moves have twice their usual effect chance. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, flamethrower's chance of burning the target is doubled, but protect's chance of success and air cutter's increased critical hit rate are unaffected. secret power is unaffected.

Offense

normal

0.5x rock

0.5x steel

0x ghost

grass

2x ground

2x rock

2x water

0.5x flying

0.5x poison

0.5x bug

0.5x steel

0.5x fire

0.5x grass

0.5x dragon

Defense

2x fighting

2x flying

2x poison

2x bug

2x fire

2x ice

0.5x ground

0.5x water

0.5x grass

0.5x electric

0x ghost

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
swords dancestatus---20userRaises the user's Attack by two stages.
cutphysical5095%-30selected pokemonInflicts regular damage.
double kickphysical30100%-30selected pokemonInflicts regular damage. Hits twice in one turn.
jump kickphysical10095%-10selected pokemonInflicts regular damage. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while gravity is in effect.
sand attackstatus-100%-15selected pokemonLowers the target's accuracy by one stage.
tacklephysical40100%-35selected pokemonInflicts regular damage.
take downphysical9085%-20selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
double edgephysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
growlstatus-100%-40all opponentsLowers the target's Attack by one stage.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
leech seedstatus-90%-10selected pokemonPlants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has liquid ooze. rapid spin will remove this effect. This effect is passed on by baton pass.
solar beamspecial120100%-10selected pokemonInflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.
thunder wavestatus-90%-20selected pokemonParalyzes the target.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
double teamstatus---15userRaises the user's evasion by one stage.
light screenstatus---30users fieldErects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
flashstatus-100%-20selected pokemonLowers the target's accuracy by one stage.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
feint attackphysical60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
giga drainspecial75100%-10selected pokemonInflicts regular damage. Drains half the damage inflicted to heal the user.
charmstatus-100%-20selected pokemonLowers the target's Attack by two stages.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
safeguardstatus---25users fieldProtects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If yawn is used while this move is in effect, it will immediately fail. defog used by an opponent will end this effect. This effect does not prevent the confusion caused by outrage, petal dance, or thrash.
megahornphysical12085%-10selected pokemonInflicts regular damage.
synthesisstatus---5userHeals the user for half its max HP. During sunny day, the healing is increased to 2/3 max HP. During hail, rain dance, or sandstorm, the healing is decreased to 1/4 max HP.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
sunny daystatus---5entire fieldChanges the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user's max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.
shadow ballspecial80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Special Defense by one stage.
rock smashphysical40100%50%15selected pokemonInflicts regular damage. Has a 50% chance to lower the target's Defense by one stage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
nature powerstatus---20selected pokemonUses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | tri attack Cave | rock slide Deep water | hydro pump Desert | earthquake Grass | seed bomb Mountain | rock slide Road | earthquake Shallow water | hydro pump Snow | blizzard Tall grass | seed bomb electric terrain | thunderbolt grassy terrain | energy ball misty terrain | moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | tri attack Crystal | rock slide Gateway | hydro pump Magma | rock slide Main Street | tri attack Neon | tri attack Stargazer | rock slide Sunny Park | seed bomb Sunset | earthquake Waterfall | seed bomb This move cannot be copied by mirror move.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
camouflagestatus---20userUser's type changes according to the terrain. Terrain | New type -------------- | -------------- Building | normal Cave | rock Desert | ground Grass | grass Mountain | rock Ocean | water Pond | water Road | ground Snow | ice Tall grass | grass In Pokémon Battle Revolution: Terrain | New type -------------- | -------------- Courtyard | normal Crystal | rock Gateway | water Magma | rock Main Street | normal Neon | normal Stargazer | rock Sunny Park | grass Sunset | ground Waterfall | grass
aromatherapystatus---5user and-alliesRemoves major status effects and confusion from every Pokémon in the user's party.
bouncephysical8585%30%5selected pokemonInflicts regular damage. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk.
last resortphysical140100%-5selected pokemonInflicts regular damage. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
worry seedstatus-100%-10selected pokemonChanges the target's ability to insomnia. If the target's ability is truant or multitype, this move will fail.
seed bombphysical80100%-15selected pokemonInflicts regular damage.
energy ballspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
grass knotspecial-100%-20selected pokemonInflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
echoed voicespecial40100%-15selected pokemonInflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
retaliatephysical70100%-5selected pokemonInflicts regular damage. If a friendly Pokémon fainted on the previous turn, this move has double power.
work upstatus---30userRaises the user's Attack and Special Attack by one stage each.
wild chargephysical90100%-15selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
horn leechphysical75100%-10selected pokemonInflicts regular damage. Drains half the damage inflicted to heal the user.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
stomping tantrumphysical75100%-10selected pokemonInflicts regular damage. Power is doubled if the user's last move failed for any reason (i.e., produced the message "But it failed!") or was ineffective due to types.