minior indigo #10141

Pokemon - minior indigo
  • Weight

    0.30 kg

  • Height

    0.30 m

  • Abilites

    shields down

  • Type

    rock

    flying

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

60

100

60

100

60

120

Base Info

Pokemon Base: Normal

Happiness: 70/255

Catch Rate: 30/255 (11.76)%

Hatch Counter: 6.630 Steps

Gender Rate: 100% Genderless

Experience gained for defeating this pokemon: 175

Abilities

shields-down

When this Pokémon enters battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from yawn, and cannot use rest (which will simply fail). This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.

Offense

rock

2x flying

2x bug

2x fire

2x ice

0.5x fighting

0.5x ground

0.5x steel

flying

2x fighting

2x bug

2x grass

0.5x rock

0.5x steel

0.5x electric

Defense

2x steel

2x water

2x rock

2x electric

2x ice

1x fighting

1x grass

0.5x normal

0.5x flying

0.5x poison

0.5x fire

0.5x bug

0x ground

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
tacklephysical40100%-35selected pokemonInflicts regular damage.
take downphysical9085%-20selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
double edgephysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
solar beamspecial120100%-10selected pokemonInflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.
earthquakephysical100100%-10all other-pokemonInflicts regular damage. If the target is in the first turn of dig, this move will hit with double power.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
psychicspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
double teamstatus---15userRaises the user's evasion by one stage.
confuse raystatus-100%-10selected pokemonConfuses the target.
defense curlstatus---40userRaises user's Defense by one stage. After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
light screenstatus---30users fieldErects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
reflectstatus---20users fieldErects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
self destructphysical200100%-5all other-pokemonUser faints, even if the attack fails or misses. Inflicts regular damage.
swiftspecial60--20all opponentsInflicts regular damage. Ignores accuracy and evasion modifiers.
explosionphysical250100%-5all other-pokemonUser faints, even if the attack fails or misses. Inflicts regular damage.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
rock slidephysical7590%30%10all opponentsInflicts regular damage. Has a 30% chance to make the target flinch.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
sandstormstatus---10entire fieldChanges the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.
rolloutphysical3090%-20selected pokemonInflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
safeguardstatus---25users fieldProtects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If yawn is used while this move is in effect, it will immediately fail. defog used by an opponent will end this effect. This effect does not prevent the confusion caused by outrage, petal dance, or thrash.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
psych upstatus---10selected pokemonDiscards the user's stat changes and copies the target's. This move cannot be copied by mirror move.
ancient powerspecial60100%10%5selected pokemonInflicts regular damage. Has a 10% chance to raise all of the user's stats one stage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
endeavorphysical-100%-5selected pokemonInflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage.
rock tombphysical6095%100%15selected pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
cosmic powerstatus---20userRaises the user's Defense and Special Defense by one stage.
calm mindstatus---20userRaises the user's Special Attack and Special Defense by one stage each.
gravitystatus---5entire fieldFor five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop. Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes. bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect. *Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
gyro ballphysical-100%-5selected pokemonInflicts regular damage. Power increases with the target's current Speed compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.
u turnphysical70100%-20selected pokemonInflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out. The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used. This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
last resortphysical140100%-5selected pokemonInflicts regular damage. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
magnet risestatus---10userFor five turns, the user is immune to ground moves. If the user is under the effect of ingrain or has levitate, this move will fail. This effect is temporarily disabled by and cannot be used during gravity. This effect is passed on by baton pass.
rock polishstatus---20userRaises the user's Speed by two stages.
power gemspecial80100%-20selected pokemonInflicts regular damage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
zen headbuttphysical8090%20%15selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
iron headphysical80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
stone edgephysical10080%-5selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
stealth rockstatus---20opponents fieldSpreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves. rapid spin removes this effect from its user's side of the field.
charge beamspecial5090%70%10selected pokemonInflicts regular damage. Has a 70% chance to raise the user's Special Attack by one stage.
autotomizestatus---15userRaises the user's Speed by two stages. Halves the user's weight; this effect does not stack.
telekinesisstatus---15selected pokemonFor three turns (including this one), moves used against the target have 100% accuracy, but the target is immune to ground damage. Accuracy of one-hit KO moves is exempt from this effect. This effect is removed by gravity. If Gravity is already in effect, this move will fail.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
shell smashstatus---15userRaises the user's Attack, Special Attack, and Speed by two stages each. Lowers the user's Defense and Special Defense by one stage each.
acrobaticsphysical55100%-15selected pokemonInflicts regular damage. If the user has no held item, this move has double power.
bulldozephysical60100%100%20all other-pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
dazzling gleamspecial80100%-10all opponentsInflicts regular damage.