ho oh #250

Pokemon - ho oh
  • Weight

    199.00 kg

  • Height

    3.80 m

  • Abilites

    pressure

    regenerator

    (hidden ability)

  • Type

    fire

    flying

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

106

130

90

110

154

90

Base Info

Pokemon Base: Legendary

Happiness: -/255

Catch Rate: 3/255 (1.18)%

Hatch Counter: 30.855 Steps

Gender Rate: 100% Genderless

Experience gained for defeating this pokemon: 340

Abilities

pressure

Moves targetting this Pokémon use one extra PP. This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP. When this Pokémon enters battle, all participating trainers are notified that it has this ability. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

regenerator

This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted. This ability does not take effect when a battle ends.

Offense

fire

2x bug

2x steel

2x grass

2x ice

0.5x rock

0.5x fire

0.5x water

0.5x dragon

flying

2x fighting

2x bug

2x grass

0.5x rock

0.5x steel

0.5x electric

Defense

4x rock

2x water

2x electric

1x ice

0.5x steel

0.5x fire

0.5x fairy

0.5x fighting

0.25x bug

0.25x grass

0x ground

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
gustspecial40100%-35selected pokemonInflicts regular damage. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
whirlwindstatus---20selected pokemonSwitches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with suction cups or under the effect of ingrain.
flyphysical9095%-15selected pokemonInflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk.
double edgephysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
roarstatus---20selected pokemonSwitches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with suction cups or under the effect of ingrain.
flamethrowerspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
strengthphysical80100%-15selected pokemonInflicts regular damage.
solar beamspecial120100%-10selected pokemonInflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.
fire spinspecial3585%100%15selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
thunderboltspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
thunder wavestatus-90%-20selected pokemonParalyzes the target.
thunderspecial11070%30%10selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect. During sunny day, this move has 50% accuracy.
earthquakephysical100100%-10all other-pokemonInflicts regular damage. If the target is in the first turn of dig, this move will hit with double power.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
psychicspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
mimicstatus---10selected pokemonThis move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If chatter, metronome, mimic, sketch, or struggle is selected, this move will fail. This move cannot be copied by mirror move, nor selected by assist or metronome, nor forced by encore.
double teamstatus---15userRaises the user's evasion by one stage.
recoverstatus---10userHeals the user for half its max HP.
light screenstatus---30users fieldErects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
reflectstatus---20users fieldErects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
fire blastspecial11085%10%5selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
swiftspecial60--20all opponentsInflicts regular damage. Ignores accuracy and evasion modifiers.
dream eaterspecial100100%-15selected pokemonFails if not used on a sleeping Pokémon. Inflicts regular damage. Drains half the damage inflicted to heal the user.
sky attackphysical14090%30%5selected pokemonInflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch. This move cannot be selected by sleep talk.
flashstatus-100%-20selected pokemonLowers the target's accuracy by one stage.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
nightmarestatus-100%-15selected pokemonOnly works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
cursestatus---10specific moveIf the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
mud slapspecial20100%100%10selected pokemonInflicts regular damage. Has a 100% chance to lower the target's accuracy by one stage.
zap cannonspecial12050%100%5selected pokemonInflicts regular damage. Has a 100% chance to paralyze the target.
detectstatus---5userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
sandstormstatus---10entire fieldChanges the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.
giga drainspecial75100%-10selected pokemonInflicts regular damage. Drains half the damage inflicted to heal the user.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
steel wingphysical7090%10%25selected pokemonInflicts regular damage. Has a 10% chance to raise the user's Defense one stage.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
safeguardstatus---25users fieldProtects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If yawn is used while this move is in effect, it will immediately fail. defog used by an opponent will end this effect. This effect does not prevent the confusion caused by outrage, petal dance, or thrash.
sacred firephysical10095%50%5selected pokemonInflicts regular damage. Has a 50% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.
dragon breathspecial60100%30%20selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
twisterspecial40100%20%20all opponentsInflicts regular damage. Has a 20% chance to make each target flinch. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
sunny daystatus---5entire fieldChanges the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user's max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.
psych upstatus---10selected pokemonDiscards the user's stat changes and copies the target's. This move cannot be copied by mirror move.
ancient powerspecial60100%10%5selected pokemonInflicts regular damage. Has a 10% chance to raise all of the user's stats one stage.
shadow ballspecial80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Special Defense by one stage.
future sightspecial120100%-10selected pokemonInflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. If the target switches out, its replacement will be hit instead. Damage is calculated at the time this move is used; stat changes and switching out during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through wonder guard. If the target is protected by protect or detect on the turn this move is used, this move will fail. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores endure and focus sash. This move cannot be copied by mirror move.
rock smashphysical40100%50%15selected pokemonInflicts regular damage. Has a 50% chance to lower the target's Defense by one stage.
heat wavespecial9590%10%10all opponentsInflicts regular damage. Has a 10% chance to burn the target.
will o-wispstatus-85%-15selected pokemonBurns the target.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
helping handstatus---20allyBoosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome.
imprisonstatus---10userPrevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will fail.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
hyper voicespecial90100%-10all opponentsInflicts regular damage.
weather ballspecial50100%-10selected pokemonInflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. shadow sky is typeless for the purposes of this move.
air cutterspecial6095%-25all opponentsInflicts regular damage. User's critical hit rate is one level higher when using this move.
overheatspecial13090%100%5selected pokemonInflicts regular damage, then lowers the user's Special Attack by two stages.
signal beamspecial75100%10%15selected pokemonInflicts regular damage. Has a 10% chance to confuse the target.
extrasensoryspecial80100%10%20selected pokemonInflicts regular damage. Has a 10% chance to make the target flinch.
aerial acephysical60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
calm mindstatus---20userRaises the user's Special Attack and Special Defense by one stage each.
shock wavespecial60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
rooststatus---10userHeals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
natural giftphysical-100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
pluckphysical60100%-20selected pokemonInflicts regular damage. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately. If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect. If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
tailwindstatus---15users fieldFor the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
punishmentphysical-100%-5selected pokemonInflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target's stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move's power.
flare blitzphysical120100%10%15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.
air slashspecial7595%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
brave birdphysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
earth powerspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
zen headbuttphysical8090%20%15selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
defogstatus---15selected pokemonLowers the target's evasion by one stage. Clears away fog. Removes the effects of mist, light screen, reflect, safeguard, spikes, stealth rock, and toxic spikes from the target's side of the field. If the target is protected by mist, it will prevent the evasion change, then be removed by this move.
iron headphysical80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
charge beamspecial5090%70%10selected pokemonInflicts regular damage. Has a 70% chance to raise the user's Special Attack by one stage.
ominous windspecial60100%10%5selected pokemonInflicts regular damage. Has a 10% chance to raise all of the user's stats one stage.
flame chargephysical50100%100%20selected pokemonInflicts regular damage. Raises the user's Speed by one stage.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
echoed voicespecial40100%-15selected pokemonInflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
sky dropphysical60100%-10selected pokemonInflicts regular damage. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect. If the target is flying-type, this move will function as normal but inflict no damage. gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind can hit both the user and the target during this effect. gust and twister will additionally have double power. The damage from hail and sandstorm still applies during this effect. Either Pokémon may be hit during this effect if also under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk. *Bug*: If gravity is used during a double or triple battle while this move is in effect, this move is not correctly canceled on the target, and it remains high in the air indefinitely. As this move prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
incineratespecial60100%-15all opponentsInflicts regular damage. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
bulldozephysical60100%100%20all other-pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
mystical firespecial75100%100%10selected pokemonInflicts regular damage. Has a 100% chance to lower the target's Special Attack by one stage.
laser focusstatus---30userThe user's next move will result in a critical hit.
burn upspecial130100%-5selected pokemonInflicts regular damage. Removes the user's fire type after damage calculation. If the user is not fire-type, this move will fail.
life dewstatus---10user and-allies
dual wingbeatphysical4090%-10selected pokemonInflicts regular damage.
scorching sandsspecial70100%30%10selected pokemonInflicts regular damage.