dewpider #751

Pokemon - dewpider
  • Weight

    4.00 kg

  • Height

    0.30 m

  • Abilites

    water bubble

    water absorb

    (hidden ability)

  • Type

    water

    bug

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

38

40

52

40

72

27

Base Info

Pokemon Base: Normal

Happiness: 50/255

Catch Rate: 200/255 (78.43)%

Hatch Counter: 4.080 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 54

Abilities

water-bubble

When this Pokémon is hit by a Fire move, the damage is halved. When this Pokémon uses a Water move, the power is doubled. This Pokémon cannot be burned, and if it becomes burned, the burn is immediately cured.

water-absorb

Whenever a water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it. Water moves will ignore this Pokémon's substitute.

Offense

water

2x ground

2x rock

2x fire

0.5x water

0.5x grass

0.5x dragon

bug

2x grass

2x psychic

2x dark

0.5x fighting

0.5x flying

0.5x poison

0.5x ghost

0.5x steel

0.5x fire

0.5x fairy

Defense

2x electric

2x flying

2x rock

1x grass

1x fire

0.5x steel

0.5x water

0.5x ice

0.5x fighting

0.5x ground

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
headbuttphysical70100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
bitephysical60100%30%25selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
water gunspecial40100%-25selected pokemonInflicts regular damage.
surfspecial90100%-15all other-pokemonInflicts regular damage. If the target is in the first turn of dive, this move will hit with double power.
ice beamspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to freeze the target.
blizzardspecial11070%10%5all opponentsInflicts regular damage. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect.
bubble beamspecial65100%10%20selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Speed by one stage.
aurora beamspecial65100%10%20selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Attack by one stage.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
double teamstatus---15userRaises the user's evasion by one stage.
waterfallphysical80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
leech lifephysical80100%-10selected pokemonInflicts regular damage. Drains half the damage inflicted to heal the user.
bubblespecial40100%10%30all opponentsInflicts regular damage. Has a 10% chance to lower the target's Speed by one stage.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
spider webstatus---10selected pokemonThe target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
icy windspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
giga drainspecial75100%-10selected pokemonInflicts regular damage. Drains half the damage inflicted to heal the user.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
crunchphysical80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Defense by one stage.
mirror coatspecial-100%-20specific moveTargets the last opposing Pokémon to hit the user with a special move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will fail. Type immunity applies, but other type effects are ignored. This move cannot be copied by mirror move, nor selected by assist or metronome.
stockpilestatus---20userRaises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied. If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.
spit upspecial-100%-10selected pokemonInflicts regular damage. Power is equal to 100 times the amount of energy stored by stockpile. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail. This move cannot be copied by mirror move.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
magic coatstatus---15userThe first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move.
signal beamspecial75100%10%15selected pokemonInflicts regular damage. Has a 10% chance to confuse the target.
iron defensestatus---15userRaises the user's Defense by two stages.
water sportstatus---15entire fieldfire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
water pulsespecial60100%20%20selected pokemonInflicts regular damage. Has a 20% chance to confuse the target.
aqua ringstatus---20userRestores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends. This effect is passed on by baton pass.
poison jabphysical80100%30%20selected pokemonInflicts regular damage. Has a 30% chance to poison the target.
x scissorphysical80100%-15selected pokemonInflicts regular damage.
bug buzzspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
bug bitephysical60100%-20selected pokemonInflicts regular damage. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately. If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect. If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
power splitstatus---10selected pokemonAverages the user's unmodified Attack with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified Special Attack is averaged the same way. This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as flower gift during sunny day.
wonder roomstatus---10entire fieldFor five turns (including this one), every Pokémon's Defense and Special Defense are swapped.
magic roomstatus---10entire fieldFor five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
soakstatus-100%-20selected pokemonChanges the target to pure water-type until it leaves the field. If the target has multitype, this move will fail.
entrainmentstatus-100%-15selected pokemonChanges the target's ability to match the user's. This effect ends when the target leaves battle.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
scaldspecial80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to burn the target.
frost breathspecial6090%100%10selected pokemonInflicts regular damage. Always scores a critical hit.
sticky webstatus---20opponents fieldShoots a web over the opponents' side of the field, which lowers the Speed of any opposing Pokémon that enters the field by one stage. Pokémon in the air, such as flying-types and those with levitate, are unaffected. rapid spin removes Sticky Web from the user's side of the field; defog removes it from both sides.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
infestationspecial20100%100%20selected pokemonInflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
lungephysical80100%100%15selected pokemonInflicts regular damage. Lowers the target's Attack by one stage.
liquidationphysical85100%20%10selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Defense by one stage.
skitter smackphysical7090%100%10selected pokemonInflicts regular damage.