copperajah #879

Pokemon - copperajah
  • Weight

    650.00 kg

  • Height

    3.00 m

  • Abilites

    sheer force

    heavy metal

    (hidden ability)

  • Type

    steel

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

122

130

69

80

69

30

Base Info

Pokemon Base: Normal

Happiness: 50/255

Catch Rate: 90/255 (35.29)%

Hatch Counter: 6.630 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 175

Evolve Info

cufant evolves with level up to copperajah at level 34

Abilities

sheer-force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, thunder shock's paralysis is an extra effect, but thunder wave's is not, nor are knock off's item removal and air cutter's increased critical hit rate. Moves that lower the user's stats are unaffected.

heavy-metal

This Pokémon has double the usual weight for its species.

Offense

steel

2x rock

2x ice

2x fairy

0.5x steel

0.5x fire

0.5x water

0.5x electric

Defense

2x fighting

2x ground

2x fire

0.5x normal

0.5x flying

0.5x rock

0.5x bug

0.5x steel

0.5x grass

0.5x psychic

0.5x ice

0.5x dragon

0.5x fairy

0x poison

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
stompphysical65100%30%20selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch. Power is doubled against Pokémon that have used minimize since entering the field.
mega kickphysical12075%-5selected pokemonInflicts regular damage.
tacklephysical40100%-35selected pokemonInflicts regular damage.
body slamphysical85100%30%15selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
growlstatus-100%-40all opponentsLowers the target's Attack by one stage.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
strengthphysical80100%-15selected pokemonInflicts regular damage.
earthquakephysical100100%-10all other-pokemonInflicts regular damage. If the target is in the first turn of dig, this move will hit with double power.
digphysical80100%-10selected pokemonInflicts regular damage. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.
screechstatus-85%-40selected pokemonLowers the target's Defense by two stages.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
rock slidephysical7590%30%10all opponentsInflicts regular damage. Has a 30% chance to make the target flinch.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
scary facestatus-100%-10selected pokemonLowers the target's Speed by two stages.
outragephysical120100%-10random opponentInflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. safeguard does not protect against the confusion from this move.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
rolloutphysical3090%-20selected pokemonInflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
rock smashphysical40100%50%15selected pokemonInflicts regular damage. Has a 50% chance to lower the target's Defense by one stage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
tauntstatus-100%-20selected pokemonTarget is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
superpowerphysical120100%100%5selected pokemonInflicts regular damage, then lowers the user's Attack and Defense by one stage each.
revengephysical60100%-10selected pokemonInflicts regular damage. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user.
brick breakphysical75100%-15selected pokemonDestroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
rock tombphysical6095%100%15selected pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
iron defensestatus---15userRaises the user's Defense by two stages.
mud shotspecial5595%100%15selected pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
rock blastphysical2590%-10selected pokemonInflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
paybackphysical50100%-10selected pokemonInflicts regular damage. If the target uses a move or switches out this turn before this move is used, this move has double power.
flingphysical-100%-10selected pokemonInflicts regular damage. Power and type are determined by the user's held item. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will fail. This move ignores sticky hold. If the user is under the effect of embargo, this move will fail.
earth powerspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
zen headbuttphysical8090%20%15selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
flash cannonspecial80100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
power whipphysical12085%-10selected pokemonInflicts regular damage.
iron headphysical80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
stone edgephysical10080%-5selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
stealth rockstatus---20opponents fieldSpreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves. rapid spin removes this effect from its user's side of the field.
heavy slamphysical-100%-10selected pokemonInflicts regular damage. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120. User's weight | Power -------------------------------- | ----: Up to 2× the target's weight | 40 Up to 3× the target's weight | 60 Up to 4× the target's weight | 80 Up to 5× the target's weight | 100 More than 5× the target's weight | 120
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
bulldozephysical60100%100%20all other-pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
work upstatus---30userRaises the user's Attack and Special Attack by one stage each.
heat crashphysical-100%-10selected pokemonInflicts regular damage. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120. User's weight | Power -------------------------------- | ----: Up to 2× the target's weight | 40 Up to 3× the target's weight | 60 Up to 4× the target's weight | 80 Up to 5× the target's weight | 100 More than 5× the target's weight | 120
snarlspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Special Attack by one stage.
play roughphysical9090%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Attack by one stage.
high horsepowerphysical9595%-10selected pokemonInflicts regular damage.
brutal swingphysical60100%-20all other-pokemonInflicts regular damage.
stomping tantrumphysical75100%-10selected pokemonInflicts regular damage. Power is doubled if the user's last move failed for any reason (i.e., produced the message "But it failed!") or was ineffective due to types.
body pressphysical80100%-10selected pokemon
steel beamspecial14095%-5selected pokemonInflicts damage, and the user takes damage equal to half of its max HP, rounded up. The user still takes damage if the move is blocked by Protect or Substitute, misses, or if the target has Flash Fire.
steel rollerphysical130100%-5selected pokemonInflicts regular damage.