castform rainy #10014

Pokemon - castform rainy
  • Weight

    0.80 kg

  • Height

    0.30 m

  • Abilites

    forecast

  • Type

    water

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

70

70

70

70

70

70

Base Info

Pokemon Base: Normal

Happiness: 70/255

Catch Rate: 45/255 (17.65)%

Hatch Counter: 6.630 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 147

Abilities

forecast

During rain, strong sunlight, or hail, this Pokémon's type changes to water, fire, or ice, respectively, and its form changes to match. This ability has no effect for any Pokémon other than castform. If the weather ends or becomes anything that does not trigger this ability, or a Pokémon with air lock or cloud nine enters battle, this Pokémon's type and form revert to their default. If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability.

Offense

water

2x ground

2x rock

2x fire

0.5x water

0.5x grass

0.5x dragon

Defense

2x grass

2x electric

0.5x steel

0.5x fire

0.5x water

0.5x ice

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
headbuttphysical70100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
tacklephysical40100%-35selected pokemonInflicts regular damage.
body slamphysical85100%30%15selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
double edgephysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
disablestatus-100%-20selected pokemonDisables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.
emberspecial40100%10%25selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
flamethrowerspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
water gunspecial40100%-25selected pokemonInflicts regular damage.
hydro pumpspecial11080%-5selected pokemonInflicts regular damage.
ice beamspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to freeze the target.
blizzardspecial11070%10%5all opponentsInflicts regular damage. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect.
solar beamspecial120100%-10selected pokemonInflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.
thunderboltspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
thunder wavestatus-90%-20selected pokemonParalyzes the target.
thunderspecial11070%30%10selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect. During sunny day, this move has 50% accuracy.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
mimicstatus---10selected pokemonThis move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If chatter, metronome, mimic, sketch, or struggle is selected, this move will fail. This move cannot be copied by mirror move, nor selected by assist or metronome, nor forced by encore.
double teamstatus---15userRaises the user's evasion by one stage.
defense curlstatus---40userRaises user's Defense by one stage. After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
fire blastspecial11085%10%5selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
swiftspecial60--20all opponentsInflicts regular damage. Ignores accuracy and evasion modifiers.
amnesiastatus---20userRaises the user's Special Defense by two stages.
flashstatus-100%-20selected pokemonLowers the target's accuracy by one stage.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
thiefphysical60100%-25selected pokemonInflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. This move cannot be selected by assist or metronome.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
powder snowspecial40100%10%25all opponentsInflicts regular damage. Has a 10% chance to freeze the target.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
icy windspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
sandstormstatus---10entire fieldChanges the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
sunny daystatus---5entire fieldChanges the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user's max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.
psych upstatus---10selected pokemonDiscards the user's stat changes and copies the target's. This move cannot be copied by mirror move.
shadow ballspecial80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Special Defense by one stage.
future sightspecial120100%-10selected pokemonInflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. If the target switches out, its replacement will be hit instead. Damage is calculated at the time this move is used; stat changes and switching out during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through wonder guard. If the target is protected by protect or detect on the turn this move is used, this move will fail. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores endure and focus sash. This move cannot be copied by mirror move.
hailstatus---10entire fieldChanges the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. If the user is holding icy rock, this effect lasts for eight turns. blizzard has 100% accuracy. If the target has used detect or protect, blizzard has a (100 - accuracy)% chance to break through the protection. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with snow cloak are exempt from this effect's damage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
weather ballspecial50100%-10selected pokemonInflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. shadow sky is typeless for the purposes of this move.
cosmic powerstatus---20userRaises the user's Defense and Special Defense by one stage.
shock wavespecial60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
water pulsespecial60100%20%20selected pokemonInflicts regular damage. Has a 20% chance to confuse the target.
natural giftphysical-100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
tailwindstatus---15users fieldFor the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
lucky chantstatus---30users fieldFor five turns, opposing Pokémon cannot score critical hits.
guard swapstatus---10selected pokemonUser swaps its Defense and Special Defense modifiers with the target.
last resortphysical140100%-5selected pokemonInflicts regular damage. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
energy ballspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
avalanchephysical60100%-10selected pokemonInflicts regular damage. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user.
defogstatus---15selected pokemonLowers the target's evasion by one stage. Clears away fog. Removes the effects of mist, light screen, reflect, safeguard, spikes, stealth rock, and toxic spikes from the target's side of the field. If the target is protected by mist, it will prevent the evasion change, then be removed by this move.
captivatestatus-100%-20all opponentsLowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail.
ominous windspecial60100%10%5selected pokemonInflicts regular damage. Has a 10% chance to raise all of the user's stats one stage.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
clear smogspecial50--15selected pokemonInflicts regular damage. All of the target's stat modifiers are reset to zero.
scaldspecial80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to burn the target.
hexspecial65100%-10selected pokemonInflicts regular damage. If the target has a major status ailment, this move has double power.
incineratespecial60100%-15all opponentsInflicts regular damage. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
reflect typestatus---15selected pokemonUser's type changes to match the target's.
retaliatephysical70100%-5selected pokemonInflicts regular damage. If a friendly Pokémon fainted on the previous turn, this move has double power.
work upstatus---30userRaises the user's Attack and Special Attack by one stage each.
hurricanespecial11070%30%10selected pokemonInflicts regular damage. Has a 30% chance to confuse the target. This move can hit Pokémon under the effect of bounce, fly, or sky drop. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.