blissey #242

Pokemon - blissey
  • Weight

    46.80 kg

  • Height

    1.50 m

  • Abilites

    natural cure

    serene grace

    healer

    (hidden ability)

  • Type

    normal

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

255

10

10

75

135

55

Base Info

Pokemon Base: Normal

Happiness: 140/255

Catch Rate: 30/255 (11.76)%

Hatch Counter: 10.455 Steps

Gender Rate: 100% Female

Experience gained for defeating this pokemon: 635

Abilities

natural-cure

This Pokémon is cured of any major status ailment when it is switched out for another Pokémon. If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.

serene-grace

This Pokémon's moves have twice their usual effect chance. An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, flamethrower's chance of burning the target is doubled, but protect's chance of success and air cutter's increased critical hit rate are unaffected. secret power is unaffected.

healer

Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.

Offense

normal

0.5x rock

0.5x steel

0x ghost

Defense

2x fighting

0x ghost

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
poundphysical40100%-35selected pokemonInflicts regular damage.
double slapphysical1585%-10selected pokemonInflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
mega punchphysical8085%-20selected pokemonInflicts regular damage.
fire punchphysical75100%10%15selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
ice punchphysical75100%10%15selected pokemonInflicts regular damage. Has a 10% chance to freeze the target.
thunder punchphysical75100%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
mega kickphysical12075%-5selected pokemonInflicts regular damage.
headbuttphysical70100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
body slamphysical85100%30%15selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target.
take downphysical9085%-20selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
double edgephysical120100%-15selected pokemonInflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
tail whipstatus-100%-30all opponentsLowers the target's Defense by one stage.
growlstatus-100%-40all opponentsLowers the target's Attack by one stage.
singstatus-55%-15selected pokemonPuts the target to sleep.
flamethrowerspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
ice beamspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to freeze the target.
blizzardspecial11070%10%5all opponentsInflicts regular damage. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
counterphysical-100%-20specific moveTargets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will fail. Type immunity applies, but other type effects are ignored. This move cannot be copied by mirror move, nor selected by assist or metronome.
seismic tossphysical-100%-20selected pokemonInflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored.
strengthphysical80100%-15selected pokemonInflicts regular damage.
solar beamspecial120100%-10selected pokemonInflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.
thunderboltspecial90100%10%15selected pokemonInflicts regular damage. Has a 10% chance to paralyze the target.
thunder wavestatus-90%-20selected pokemonParalyzes the target.
thunderspecial11070%30%10selected pokemonInflicts regular damage. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. It also has a (100 - accuracy)% chance to break through the protection of protect and detect. During sunny day, this move has 50% accuracy.
earthquakephysical100100%-10all other-pokemonInflicts regular damage. If the target is in the first turn of dig, this move will hit with double power.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
psychicspecial90100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
mimicstatus---10selected pokemonThis move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If chatter, metronome, mimic, sketch, or struggle is selected, this move will fail. This move cannot be copied by mirror move, nor selected by assist or metronome, nor forced by encore.
double teamstatus---15userRaises the user's evasion by one stage.
minimizestatus---10userRaises the user's evasion by two stages. stomp and steamroller have double power against Pokémon that have used this move since entering the field.
defense curlstatus---40userRaises user's Defense by one stage. After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
light screenstatus---30users fieldErects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
metronomestatus---10userSelects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, assist, chatter, copycat, counter, covet, destiny bond, detect, endure, feint, focus punch, follow me, helping hand, me first, metronome, mimic, mirror coat, mirror move, protect, quick guard, sketch, sleep talk, snatch, struggle, switcheroo, thief, trick, and wide guard will not be selected by this move. This move cannot be copied by mimic or mirror move, nor selected by assist, metronome, or sleep talk.
egg bombphysical10075%-10selected pokemonInflicts regular damage.
fire blastspecial11085%10%5selected pokemonInflicts regular damage. Has a 10% chance to burn the target.
soft boiledstatus---10userHeals the user for half its max HP.
dream eaterspecial100100%-15selected pokemonFails if not used on a sleeping Pokémon. Inflicts regular damage. Drains half the damage inflicted to heal the user.
flashstatus-100%-20selected pokemonLowers the target's accuracy by one stage.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
rock slidephysical7590%30%10all opponentsInflicts regular damage. Has a 30% chance to make the target flinch.
tri attackspecial80100%20%10selected pokemonInflicts regular damage. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
cursestatus---10specific moveIf the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
sweet kissstatus-75%-10selected pokemonConfuses the target.
mud slapspecial20100%100%10selected pokemonInflicts regular damage. Has a 100% chance to lower the target's accuracy by one stage.
zap cannonspecial12050%100%5selected pokemonInflicts regular damage. Has a 100% chance to paralyze the target.
icy windspecial5595%100%15all opponentsInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
sandstormstatus---10entire fieldChanges the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
charmstatus-100%-20selected pokemonLowers the target's Attack by two stages.
rolloutphysical3090%-20selected pokemonInflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
heal bellstatus---5user and-alliesRemoves major status effects and confusion from every Pokémon in the user's party.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
safeguardstatus---25users fieldProtects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If yawn is used while this move is in effect, it will immediately fail. defog used by an opponent will end this effect. This effect does not prevent the confusion caused by outrage, petal dance, or thrash.
dynamic punchphysical10050%100%5selected pokemonInflicts regular damage. Has a 100% chance to confuse the target.
iron tailphysical10075%30%15selected pokemonInflicts regular damage. Has a 30% chance to lower the target's Defense by one stage.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
sunny daystatus---5entire fieldChanges the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user's max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.
psych upstatus---10selected pokemonDiscards the user's stat changes and copies the target's. This move cannot be copied by mirror move.
shadow ballspecial80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Special Defense by one stage.
rock smashphysical40100%50%15selected pokemonInflicts regular damage. Has a 50% chance to lower the target's Defense by one stage.
uproarspecial90100%-10random opponentInflicts regular damage. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the field wake up, and none can fall to sleep until the lock-in ends. Pokémon cannot use rest during this effect. This move cannot be selected by sleep talk.
hailstatus---10entire fieldChanges the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. If the user is holding icy rock, this effect lasts for eight turns. blizzard has 100% accuracy. If the target has used detect or protect, blizzard has a (100 - accuracy)% chance to break through the protection. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with snow cloak are exempt from this effect's damage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
focus punchphysical150100%-20selected pokemonInflicts regular damage. If the user takes damage this turn before hitting, this move will fail. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
helping handstatus---20allyBoosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome.
recyclestatus---10userUser recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered.
brick breakphysical75100%-15selected pokemonDestroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
endeavorphysical-100%-5selected pokemonInflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage.
skill swapstatus---10selected pokemonUser and target switch abilities. Ignores accuracy and evasion modifiers. If either Pokémon has multitype or wonder guard, this move will fail.
refreshstatus---20userRemoves a burn, paralysis, or poison from the user.
snatchstatus---10userThe next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag. If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect. If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP. This move cannot be copied by mirror move, nor selected by assist or metronome.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
hyper voicespecial90100%-10all opponentsInflicts regular damage.
rock tombphysical6095%100%15selected pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
blockstatus---5selected pokemonThe target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.
covetphysical60100%-25selected pokemonInflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. This move cannot be selected by assist or metronome.
calm mindstatus---20userRaises the user's Special Attack and Special Defense by one stage each.
shock wavespecial60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
water pulsespecial60100%20%20selected pokemonInflicts regular damage. Has a 20% chance to confuse the target.
gravitystatus---5entire fieldFor five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop. Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes. bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect. *Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
healing wishstatus---10userUser faints. Its replacement's HP is fully restored, and any major status effect is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead.
natural giftphysical-100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
flingphysical-100%-10selected pokemonInflicts regular damage. Power and type are determined by the user's held item. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will fail. This move ignores sticky hold. If the user is under the effect of embargo, this move will fail.
copycatstatus---20userUses the last move that was used successfully by any Pokémon, including the user. This move cannot copy itself, nor roar nor whirlwind. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
last resortphysical140100%-5selected pokemonInflicts regular damage. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
drain punchphysical75100%-10selected pokemonInflicts regular damage. Drains half the damage inflicted to heal the user.
focus blastspecial12070%10%5selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
avalanchephysical60100%-10selected pokemonInflicts regular damage. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user.
zen headbuttphysical8090%20%15selected pokemonInflicts regular damage. Has a 20% chance to make the target flinch.
rock climbphysical9085%20%20selected pokemonInflicts regular damage. Has a 20% chance to confuse the target.
captivatestatus-100%-20all opponentsLowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail.
stealth rockstatus---20opponents fieldSpreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves. rapid spin removes this effect from its user's side of the field.
grass knotspecial-100%-20selected pokemonInflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
charge beamspecial5090%70%10selected pokemonInflicts regular damage. Has a 70% chance to raise the user's Special Attack by one stage.
telekinesisstatus---15selected pokemonFor three turns (including this one), moves used against the target have 100% accuracy, but the target is immune to ground damage. Accuracy of one-hit KO moves is exempt from this effect. This effect is removed by gravity. If Gravity is already in effect, this move will fail.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
echoed voicespecial40100%-15selected pokemonInflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
stored powerspecial20100%-10selected pokemonInflicts regular damage. Power is increased by 100% its original value for every stage any of the user's stats have been raised. Accuracy, evasion, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×.
ally switchstatus---15userUser switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will fail.
heal pulsestatus---10selected pokemonHeals the target for half its max HP.
incineratespecial60100%-15all opponentsInflicts regular damage. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
retaliatephysical70100%-5selected pokemonInflicts regular damage. If a friendly Pokémon fainted on the previous turn, this move has double power.
bestowstatus---15selected pokemonTransfers the user's held item to the target. If the user has no held item, or the target already has a held item, this move will fail.
bulldozephysical60100%100%20all other-pokemonInflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.
work upstatus---30userRaises the user's Attack and Special Attack by one stage each.
wild chargephysical90100%-15selected pokemonInflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
disarming voicespecial40--15all opponentsInflicts regular damage. Ignores accuracy and evasion.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
dazzling gleamspecial80100%-10all opponentsInflicts regular damage.
power up-punchphysical40100%100%20selected pokemonInflicts regular damage. Raises the user's Attack by one stage.
laser focusstatus---30userThe user's next move will result in a critical hit.
stomping tantrumphysical75100%-10selected pokemonInflicts regular damage. Power is doubled if the user's last move failed for any reason (i.e., produced the message "But it failed!") or was ineffective due to types.
life dewstatus---10user and-allies