aegislash shield #681

Pokemon - aegislash shield
  • Weight

    53.00 kg

  • Height

    1.70 m

  • Abilites

    stance change

  • Type

    steel

    ghost

HP

Attack

Defense

Sp. Attack

Sp. Defense

Speed

60

50

140

50

140

60

Base Info

Pokemon Base: Normal

Happiness: 50/255

Catch Rate: 45/255 (17.65)%

Hatch Counter: 5.355 Steps

Gender Rate: 50.00% Male / 50.00% Female

Experience gained for defeating this pokemon: 250

Abilities

stance-change

Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.

Offense

steel

2x rock

2x ice

2x fairy

0.5x steel

0.5x fire

0.5x water

0.5x electric

ghost

2x ghost

2x psychic

0.5x dark

0x normal

Defense

2x ground

2x fire

2x ghost

2x dark

0.5x flying

0.5x rock

0.5x steel

0.5x grass

0.5x psychic

0.5x ice

0.5x dragon

0.5x fairy

0.25x bug

0x fighting

0x normal

0x poison

Moves

NameTypeCategoryPowerAccuracyChancePPTargetInfo
swords dancestatus---20userRaises the user's Attack by two stages.
cutphysical5095%-30selected pokemonInflicts regular damage.
tacklephysical40100%-35selected pokemonInflicts regular damage.
hyper beamspecial15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
toxicstatus-90%-10selected pokemonBadly poisons the target. Never misses when used by a poison-type Pokémon.
screechstatus-85%-40selected pokemonLowers the target's Defense by two stages.
double teamstatus---15userRaises the user's evasion by one stage.
reflectstatus---20users fieldErects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.
reststatus---10userUser falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
rock slidephysical7590%30%10all opponentsInflicts regular damage. Has a 30% chance to make the target flinch.
slashphysical70100%-20selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
substitutestatus---10userTransfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of smelling salts and wake up slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., avalanche, counter, or a rowap berry. magic coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like absorb are healed as normal. It will also block acupressure, block, the curse effect of curse, dream eater, embargo, flatter, gastro acid, grudge, heal block, leech seed, lock on, mean look, mimic, mind reader, nightmare, pain split, psycho shift, spider web, sketch, swagger, switcheroo, trick, worry seed, and yawn. A Pokémon affected by yawn before summoning the doll will still fall to sleep. The doll blocks intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as volt absorb absorbing thunder wave), such moves will not be blocked. life orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by pursuit or spikes; however, the doll will block the poison effect of toxic spikes. The doll is passed on by baton pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal.
snorespecial50100%30%15selected pokemonOnly usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
reversalphysical-100%-15selected pokemonInflicts regular damage. Power varies inversely with the user's proportional remaining HP. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
spitestatus-100%-10selected pokemonLowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if its last used move has 0 PP remaining, this move will fail.
protectstatus---10userNo moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.
endurestatus---10userThe user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
false swipephysical40100%-40selected pokemonInflicts regular damage. Will not reduce the target's HP below 1.
swaggerstatus-85%-15selected pokemonRaises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied.
fury cutterphysical4095%-20selected pokemonInflicts regular damage. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets.
attractstatus-100%-15selected pokemonCauses the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.
sleep talkstatus---10userOnly usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.
returnphysical-100%-20selected pokemonInflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
frustrationphysical-100%-20selected pokemonInflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
pursuitphysical40100%-20selected pokemonInflicts regular damage. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power. This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.
hidden powerspecial60100%-15selected pokemonInflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
rain dancestatus---5entire fieldChanges the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.
sunny daystatus---5entire fieldChanges the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user's max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.
shadow ballspecial80100%20%15selected pokemonInflicts regular damage. Has a 20% chance to lower the target's Special Defense by one stage.
rock smashphysical40100%50%15selected pokemonInflicts regular damage. Has a 50% chance to lower the target's Defense by one stage.
facadephysical70100%-20selected pokemonInflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.
brick breakphysical75100%-15selected pokemonDestroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
secret powerphysical70100%30%20selected pokemonInflicts regular damage. Has a 30% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep
metal soundstatus-85%-40selected pokemonLowers the target's Special Defense by two stages.
aerial acephysical60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
iron defensestatus---15userRaises the user's Defense by two stages.
blockstatus---5selected pokemonThe target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.
shock wavespecial60--20selected pokemonInflicts regular damage. Ignores accuracy and evasion modifiers.
gyro ballphysical-100%-5selected pokemonInflicts regular damage. Power increases with the target's current Speed compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.
close combatphysical120100%100%5selected pokemonInflicts regular damage, then lowers the user's Defense and Special Defense by one stage each.
power trickstatus---10userThe user's original Attack and Defense are swapped. This effect is passed on by baton pass.
magnet risestatus---10userFor five turns, the user is immune to ground moves. If the user is under the effect of ingrain or has levitate, this move will fail. This effect is temporarily disabled by and cannot be used during gravity. This effect is passed on by baton pass.
night slashphysical70100%-15selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
air slashspecial7595%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
giga impactphysical15090%-5selected pokemonInflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
shadow clawphysical70100%-15selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
shadow sneakphysical40100%-30selected pokemonInflicts regular damage.
psycho cutphysical70100%-20selected pokemonInflicts regular damage. User's critical hit rate is one level higher when using this move.
flash cannonspecial80100%10%10selected pokemonInflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.
iron headphysical80100%30%15selected pokemonInflicts regular damage. Has a 30% chance to make the target flinch.
head smashphysical15080%-5selected pokemonInflicts regular damage. User takes 1/2 the damage it inflicts in recoil.
autotomizestatus---15userRaises the user's Speed by two stages. Halves the user's weight; this effect does not stack.
after youstatus---15selected pokemonThe target will act next this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.
roundspecial60100%-15selected pokemonInflicts regular damage. If round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.
retaliatephysical70100%-5selected pokemonInflicts regular damage. If a friendly Pokémon fainted on the previous turn, this move has double power.
sacred swordphysical90100%-15selected pokemonInflicts regular damage. Damage calculation ignores the target's stat modifiers, including evasion.
kings shieldstatus---10userBlocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.
confidestatus--100%20selected pokemonLowers the target's Special Attack by one stage.
solar bladephysical125100%-10selected pokemonInflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.
laser focusstatus---30userThe user's next move will result in a critical hit.
brutal swingphysical60100%-20all other-pokemonInflicts regular damage.
steel beamspecial14095%-5selected pokemonInflicts damage, and the user takes damage equal to half of its max HP, rounded up. The user still takes damage if the move is blocked by Protect or Substitute, misses, or if the target has Flash Fire.